Adobe’s CTO: Flash Player is Fine, Thank You, We’re Fixing It Anyway

Published by

on

So, they don't have any known crashing bugs, and until now haven't seen much need to actually write a Mac-optimized version of Flash Player. Except now they're rewriting Flash's graphics engine, going from a direct port of the Windows version to new Mac-optimized code that makes use of Apple's Core Animation framework.

While a lot of the attention has focused so far on iPhone/iPad, this is the part really worth watching: Adobe knows Flash is a performance hog on Macs, and Macs are now finally a big enough (consumer) deal for them to address it.

Bonus nerdery: Flash engineer Tinic Uro discusses the technical details about why Core Animation and Flash should be like peas in a pod.